Atlassino Academy · Other tables · Lesson 12

War: one card each, and what a tie costs

War is one card each against the croupier, under the national catalogue of games. Here are the order of the cards, the tie bet, and what each choice costs when the cards are equal.

  • About 11 minutes
  • Illustrated hosts: Leo and Maya
  • Last checked 4 November 2026

Your card and the croupier’s card are both queens. Do you give up half your bet, or put up a second one?

The short answer

Put up the second one. In War, equal first cards leave you two choices: surrender, which costs half the first bet every time, or go to war with a second bet the size of the first. By our count, with the payouts the national catalogue of games prints for the war, going to war averages +22.19% of the first bet with six decks, against −50.00% for surrendering.

Leo smiling, explaining with an open hand.

Leoformer dealer · rules and maths

War is the shortest game in the room: one card for you, one for the croupier, and the higher card is paid. The one moment that needs thought is when the two cards are equal, and that is what this page is about.

One card each

The Superintendencia de Casinos de Juego lists War among the card games a casino may run, and its national catalogue of games sets the rules. The players bet against the croupier on who gets the higher card: the croupier deals every player one card face up, then one face up for the croupier, and the cards are compared.

The table has six seats, the shoe holds six to eight decks of 52 cards, and every player plays one box only.

The order of the cardsEach card keeps its value; the suit plays no part.
CardCounts
2 to 10Its number
Jack11
Queen12
King13
Ace14, always the higher card

The ace is always the higher card, so a king loses to it.

The bets, and what they are paid

Before the first card, a player bets on War, or on War and the tie. The tie is an extra bet that your first card will be of the same value as the croupier’s.

  1. Bets

    A bet on War, or on War and the tie, before the first card is dealt.

  2. One card each

    Every player gets one card face up, and the croupier takes one face up.

  3. Settled

    The higher card is paid one to one; the lower card loses the bet.

  4. Equal cards

    The tie bet is paid 10 to 1; a player without it surrenders or goes to war.

A higher card is paid one to one; when the croupier’s card is higher, the croupier takes the bet at once. A bet stays where it is once the cards are dealt: it cannot be taken back. The amounts that can be bet at each game have to be posted in the room.

Equal cards: surrender or go to war

When the two cards are equal and you have no tie bet, you have two choices, “rendirse” or “ir a la Guerra”: surrender, or go to war. Surrendering loses half of your first bet, and the other half comes back.

Going to war means a second bet the same size as the first. The croupier burns three cards and deals you one face up, then burns three more and takes one face up.

The war, settledA first bet of 10 units and a second bet of 10 units to go to war.
Your war card isWhat the catalogue saysOn 10 units and 10 units
HigherBoth bets paid one to one20 units paid
LowerThe croupier takes everything bet20 units lost
Equal againBoth bets paid one to one, plus a bonus the size of the first bet30 units paid

When your war card is higher, the catalogue pays everything you have bet, the first bet and the war bet, both one to one. When the croupier’s war card is higher, the croupier takes everything bet. When the war cards are equal again, you are paid everything bet one to one, and a bonus the size of your first bet as well.

What equal cards cost

The catalogue prints the payouts, not a price. The table below is our own exact count: the war cards are any two cards left in the shoe, as the burnt cards are never seen, and each choice is priced by the payouts above.

What equal cards cost, by your choiceOur own exact count over a fresh shoe, one player at the table, as a share of the first bet. The catalogue allows six or eight decks.
At equal cardsSix decksEight decks
Surrender−50.00%−50.00%
Go to war+22.19%+22.41%

Surrendering costs half the first bet, every time. In the war, a higher card and a lower card are equally likely, and they pay and take the same two bets, so on average they cancel; what is left is the case of equal cards again, which the catalogue pays three times the first bet and which comes up in 7.40% of wars with six decks. That is why going to war costs less than surrendering at every number of decks the catalogue allows.

Leo pointing at the table with an open hand.

Leoformer dealer · rules and maths

Going to war puts more money on the table for one card. Decide before you sit down whether your money for the evening has room for a second bet, because equal cards come when they come.

The tie bet

The tie bet is paid 10 to 1 when the first cards are equal. With six decks, equal first cards come up on 7.40% of deals; with eight, on 7.47%. Paid 10 to 1 on that share, the tie bet costs 18.65% of itself on average with six decks, and 17.83% with eight, by our count.

Maya with a hand on her chest, speaking gently and seriously.

Mayaformer floor supervisor · manners, money and breaks

Ten to one sounds generous, and that is the trap: the tie bet costs far more of each bet than anything else at this table. Decide the money and the time at home, and leave the seat when either runs out.

If the evening stops feeling like an evening out, self-exclusion and the regulator’s line are just below.

If it stops being fun

If gambling stops being fun, the SCJ self-exclusion applies in every casino in the country. Minimum entry age: 18 (age of majority under Law 19.221; Law 19.995 bars minors from gaming rooms). The casino may ask for an official ID. More on responsible gaming.

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+56 2 2589 3000All regions · Superintendencia de Casinos de Juego — Central Telefónica

Practice: settle the first cards, pay the war

Level 1 shows both first cards and asks what happens to your bet of 10 units on War. Level 2 shows the war cards and asks what is settled, and what surrendering costs. The 10 units is an example bet, not a suggested bet.

Nothing is bet here, and nothing is random. Each question is a set picture of cards, and the answer is worked out from the same rules as the rest of the page.

The practice table needs JavaScript. Here is one question from it, with the answer.

You have a bet of 10 units on War and no tie bet. What happens to it?

  • 10 units paid Not here. The croupier’s ace (14) is higher than your 2: the croupier takes your bet at once.
  • The bet is lost The croupier’s ace (14) is higher than your 2: the croupier takes your bet at once.
  • Equal cards: surrender or go to war Not here. The croupier’s ace (14) is higher than your 2: the croupier takes your bet at once.

The higher card is paid one to one, and the lower card loses the bet. The cards rank from 2 up to 10 by number, then jack 11, queen 12, king 13 and ace 14: the ace is always the higher card. Equal cards open the choice: surrender, or go to war.

Your first bet was 10 units, and you put up another 10 units to go to war. What is settled?

  • 20 units paid Not here. Equal cards again: both bets are paid one to one and a bonus the size of the first bet is added, 30 units in all.
  • 20 units lost Not here. Equal cards again: both bets are paid one to one and a bonus the size of the first bet is added, 30 units in all.
  • 30 units paid Equal cards again: both bets are paid one to one and a bonus the size of the first bet is added, 30 units in all.

In the war, the catalogue pays both bets one to one when your card is higher, takes both when the croupier’s card is higher, and when the cards are equal again pays both bets one to one plus a bonus the size of your first bet. Surrendering instead costs half the first bet.

Every question in the practice run is worked out the same way: the cards are put through the same rules and the same count as the rest of the page, and the answer comes out of that, not out of anybody’s memory.

How the practice run works

Where the questions come from. Every answer is worked out when the page is built, from the order of the cards and the payouts of the national catalogue. The wrong answers are named mistakes: a picture card taken for the highest card, equal cards taken for a stand-off, and a war paid on the second bet only.

One strip, and no rounds. Every square on the strip is one question of this lesson, and all of the squares are there from the start. Your first answer fills the square it belongs to; when the squares of one level are full, the next level begins by itself. Practising a question you got wrong turns its cross into “fixed in practice” and does not change the count, because only first answers count.

Your progress stays in this browser, and nothing is sent anywhere.

Check yourself

Maya with a finger raised and a knowing look.

Mayaformer floor supervisor · manners, money and breaks

Four quick ones. Pick an answer, then check it. No timer, no points: just whether it stuck.

A question marked “New situation” asks you to use the lesson on a case it did not show.

1Your card is a king and the croupier’s is an ace. What happens to your bet of 10 units?

Show the answer

Answer: It is lost: the ace is the higher card. The ace is always the higher card.

  • Equal cards: both are high cards Only cards of the same rank are equal.
  • It is lost: the ace is the higher card The ace counts 14 and is always the higher card.
  • 10 units paid: the king is a picture card A picture card is not the highest card here: the king counts 13, the ace 14.
2Both first cards are sevens and you have no tie bet. You surrender. What happens to your bet of 10 units?

Show the answer

Answer: 5 units lost, the rest comes back. Surrender costs half the first bet.

  • 5 units lost, the rest comes back Surrender loses half the first bet.
  • All of it is lost Surrendering costs half the first bet, not all of it.
  • It comes back: equal cards are a stand-off Equal cards are not a stand-off at this table: you surrender half or go to war.
3You go to war with 10 units and 10 units. Your war card is a jack, the croupier’s a nine. What is settled?

Show the answer

Answer: 20 units paid: both bets one to one. The catalogue pays both bets when your war card is higher.

  • 30 units paid The bonus is paid only when the war cards are equal again.
  • 10 units paid on the second bet only In the catalogue, a war your card takes pays both bets one to one.
  • 20 units paid: both bets one to one Both the first bet and the war bet are paid one to one.
4A friend at the table says the tie bet is the smart side bet, because it pays 10 to 1. What does the count on this page say? new situation

Show the answer

Answer: It costs 18.65% of itself on average with six decks. The tie bet pays 10 to 1 on equal cards, and equal cards are rarer than that.

  • It is the cheapest bet at the table Equal first cards come up on fewer than one deal in ten, so 10 to 1 pays back less than the bet costs.
  • It costs nothing, because it replaces surrendering The tie bet is a separate bet, priced on its own.
  • It costs 18.65% of itself on average with six decks Equal first cards come up on 7.40% of deals with six decks, and 10 to 1 on that share pays back less than the bet.

Back to the question we opened with. Put up the second bet. Surrendering costs half the first bet for certain; going to war, priced by the catalogue’s own payouts, costs less, at six decks and at eight.

Where to go next, and further reading

18+ across Chile · Play responsibly · help is further up this page

Further reading

How it’s worked out

Rules, numbers, sources and hosts

Where the rules come from. Everything on this page follows section III.4 of the Catálogo de Juegos of the Superintendencia de Casinos de Juego, the national catalogue of the games a casino may run, in its March 2023 text, pages 149 to 155. The catalogue says which games a casino is allowed to run, not which tables a given casino has.

Numbers. Every amount comes from the payouts of the catalogue, applied by our War engine. Every share and price is counted exactly over a fresh shoe of six or eight decks: the share of equal first cards, the share of equal war cards with the two tied cards out of the shoe, and the average of each choice. Nothing here is typed in by hand.

What the count leaves out. The count is for one player alone at the table with a freshly shuffled shoe; cards already dealt to other players change the chances a little, and we do not count that. The catalogue does not say what happens to the War bet of a player who also bet the tie when the first cards are equal, so the tie bet is priced on its own. There is no price of the whole game here: it rests on how a war is paid, and for that we have only the catalogue’s own sentences. No document we could read prints how many deals an hour a table plays, so there is no price of an hour here.

Our readings. The catalogue writes the war twice, in the rules of play and again under the payment of bets, and both times a war your card takes pays both bets one to one, and equal war cards add a bonus the size of the first bet. We price the choice at equal cards with those payouts, as printed. Read that way, the War bet as a whole would carry no price for the player at all; we have read no casino’s own rules for the game, so this page prints no price for the whole game. Before you sit down, ask the croupier how a war is paid.

Sources. Every rule on this page carries a button with the sentence it rests on, in the catalogue’s own Spanish, the publisher who wrote that sentence and the date we read it.

Hosts. Leo and Maya are illustrated characters. Their backstories, a former dealer and a former floor supervisor, are written for the course: neither is a real person, and neither speaks for any casino. The rules and numbers on this page come from the sources it cites, not from their experience.

No promise. Choosing the cheaper option at equal cards changes what that moment costs on average; nothing on this page changes which cards come out of the shoe, and nothing here says how an evening at the table would end.

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