Atlassino Academy

A course for adults who are going to a land-based casino in Chile, or already go and want to understand what is happening at the table. It teaches you to play without mistakes, to know what an hour costs, and to spot the stories people tell about luck.

Two illustrated hosts, Leo and Maya, take one moment of a game apart at a time. A lesson runs about 10–32 minutes, and you can stop after any one of them.

  • 10 tracks
  • 54 lessons open today
  • No account, nothing to pay
  • Works on a phone
Maya sits at a kitchen table with a pen over an open, blank notebook and Leo sits across from her with his hands flat on the table, a phone face down and a bunch of keys beside them.

What the course does not promise

The house keeps its edge in every game against the casino; the course shows its price and how to pay less of it. Nothing here tells you how an evening will end.

New to casinos? Start here

Maya holding up a blank card beside her shoulder, the way you show identification at the door.

Track 0 walks through one visit in order: the money you decide on before you leave home, sitting down at a table, choosing which table to sit at, and the entry and its tax. It is 4 lessons, about 84 minutes in all.

Start with 0.2 Decide the money before you go

  1. 0.2Decide the money before you go
  2. 0.5Joining a table: the unwritten rules
  3. 0.7Which table for a first visit
  4. 0.9Paying to get in: the entry and its tax

The tracks

The course has 10 tracks and 54 lessons, and every one of them is open below.

Maya holding up a blank card beside her shoulder, the way you show identification at the door.

Track 0

First visit

4 lessonsabout 84 minutesReady

Before the first visit: the money you decide before you go, the unwritten rules of joining a table, which table to choose for a first visit, and what the entry and its tax cost before the first bet.

Open 0.2 Decide the money before you go

The lessons in this track
  1. 0.2Decide the money before you go
  2. 0.5Joining a table: the unwritten rules
  3. 0.7Which table for a first visit
  4. 0.9Paying to get in: the entry and its tax
Leo holding a small brass balance scale with both pans empty, the beam tipped to one side.

Track 1

How casinos work

6 lessonsabout 95 minutesReady

The price inside every bet, whether a wheel, a pair of dice or a shoe remembers anything, why one night says so little about the price of a game, who runs Chile’s casinos and who checks them, what a club card counts and what is recorded about a visitor, and how the national catalogue of games writes a payout.

Open 1.1 The house edge: a price inside every bet

The lessons in this track
  1. 1.1The house edge: a price inside every bet
  2. 1.4Do cards, dice and wheels remember?
  3. 1.5One night versus a thousand
  4. 1.6Who runs Chilean casinos and who checks them
  5. 1.7The club card and what is recorded
  6. 1.835 veces, 2 a 1, a la par: reading a payout
Leo holding one unlit reel drum from a slot machine, with three plain symbols on it: cherries, a diamond and a star.

Track 2

Slots

6 lessonsabout 95 minutesReady

What a spin costs, what return to player does and does not mean, how often a machine pays against what it returns, how rare the biggest prize may be and what a progressive has to show, electronic table games, and why a machine may not stage a near miss.

Open 2.1 Reels, lines and what a spin costs

The lessons in this track
  1. 2.1Reels, lines and what a spin costs
  2. 2.2Return to player: twins that aren't
  3. 2.3Hit frequency and volatility
  4. 2.7Jackpots: once in a hundred million
  5. 2.9Electronic table games
  6. 2.12No near miss: the draw decides, the screen shows
Leo holding two playing cards face out, one showing a spade and one a heart, with no ranks on them.

Track 3

Blackjack

12 lessonsabout 179 minutesReady

Blackjack under the national catalogue of games: what the cards count, a round with every card face up, hit, stand, double, split and the retiro, why you act before the dealer, hard totals, doubling on 9, 10 or 11, soft hands, the whole chart, the catalogue’s three blackjacks, insurance, the Perfect Pairs side bet and the myths of the table.

Open 3.1 Card values, soft and hard hands

The lessons in this track
  1. 3.1Card values, soft and hard hands
  2. 3.2One round, every card face up
  3. 3.3Hit, stand, double, split, retiro
  4. 3.5Why you act first, and what it costs
  5. 3.6When to hit or stand on a hard totalassumes you know how a hand of blackjack goes, which lessons 3.1 to 3.5 teach
  6. 3.7Doubling down: a second bet on one cardassumes you know what doubling is: a second bet and exactly one more card
  7. 3.8Soft hands: the ace that can't bust you
  8. 3.10The whole chart and your printed card
  9. 3.11One catalogue, three blackjacks
  10. 3.12Insurance and even money
  11. 3.13Side bets: the price per hour
  12. 3.17Third base, hot tables and the table's mood
Maya holding a small roulette wheel tilted towards you, still and without a ball, its red and black pockets visible.

Track 4

Roulette

3 lessonsabout 51 minutesReady

The wheels in Chile’s rulebook, the layout, what every bet on it pays, and how to tell the three wheels apart and what the same chip costs on each.

Open 4.1 Wheels and the layout

The lessons in this track
  1. 4.1Wheels and the layout
  2. 4.2What every bet on the layout pays
  3. 4.5Three wheels, three prices
Leo holding two red dice resting on his open hands, before any roll.

Track 5

Craps

4 lessonsabout 55 minutesReady

The come-out roll and the point, what the pass line pays and costs, come bets, and who throws the dice and which throws count.

Open 5.2 The come-out roll and the point

The lessons in this track
  1. 5.2The come-out roll and the point
  2. 5.3The pass line
  3. 5.5Come bets
  4. 5.10El tirador: who throws, and which throws count
Maya holding the scoreboard panel a baccarat table keeps, a grid of red and blue dots marking hands already played.

Track 6

Baccarat

1 lessonabout 16 minutesReady

How to count a punto y banca hand, where the bets go, and when each hand takes a third card.

Open 6.1 Counting a baccarat hand, and where you bet

The lessons in this track
  1. 6.1Counting a baccarat hand, and where you bet
Leo holding a fan of five playing cards with their backs towards you, so no hand is shown.

Track 7

Poker in the room

10 lessonsabout 169 minutesReady

Hand rankings, the poker room and its buy-in, blinds and betting rounds, the showdown, starting hands, outs and pot odds, the nuts, tournaments, and tilt and when to leave the room.

Open 7.1 Poker hands, from high card to royal

The lessons in this track
  1. 7.1Poker hands, from high card to royal
  2. 7.2Blinds, button and betting rounds
  3. 7.3The poker room: list, buy-in, stakes, rake
  4. 7.5The showdown: kickers and split pots
  5. 7.6Starting hands: how often and how far ahead
  6. 7.7Outs and the exact odds
  7. 7.8Pot odds: a decision, not a result
  8. 7.9The nuts, the board and blockers
  9. 7.11Tournaments: buy-in, structure and M
  10. 7.13Tilt, and when to leave the room
Maya holding up two black domino-style gaming tiles, one in each hand, marked with red and white pips.

Track 9

Other tables

6 lessonsabout 76 minutesReady

Tables beyond blackjack under the national catalogue of games: Poker Tres Cartas and Caribbean Poker against the dealer, Corona y Ancla and Chuck a Luck on three dice, the Big Six wheel, Treinta y Cuarenta and its tie on 31, and War, one card each, with what each bet pays and what it costs by our count.

Open 9.1 Poker Tres Cartas: three cards against the bank

The lessons in this track
  1. 9.1Poker Tres Cartas: three cards against the bank
  2. 9.8Chuck a Luck and Corona y Ancla: three dice
  3. 9.9Big Six: the wheel of fortune
  4. 9.11Treinta y Cuarenta: two rows, closest to 31
  5. 9.12War: one card each, and what a tie costs
  6. 9.13Caribbean Poker: five cards against the bank
Maya holding an open notebook with blank pages and a pen, about to write down a plan.

Track 10

Money and risk

2 lessonsabout 28 minutesReady

What chasing a loss looks like, the signs to notice, what one more hour on the last of the money does, and the national self-exclusion, with no end date and an apoderado.

Open 10.3 Chasing losses

The lessons in this track
  1. 10.3Chasing losses
  2. 10.4Self-exclusion: no end date, and an apoderado

Your two hosts

Leo smiling, explaining with an open hand.

Leoformer dealer · rules and maths

Leo takes the rules, the order of play and the arithmetic. His line: “Let’s count it.”

Maya smiling, explaining with an open hand.

Mayaformer floor supervisor · manners, money and breaks

Maya takes manners at the table, money and time, breaks, and the stories people tell about luck. Her line: “Decide it before you sit down.”

Leo and Maya are illustrated characters; their backstories, a former dealer and a former floor supervisor, are written for the course. Neither is a real person, and neither speaks for any casino.

How a lesson works

  • A question first One question before the subject, with no score: it is there to make the answer stick, not to test you.
  • A worked example A host takes one moment apart step by step, then hands you the last step, then the whole thing.
  • A practice table A real moment of the game: you decide, you see what happened, what it cost on average, and why the answer is the answer.
  • Questions with the reasoning Three to five questions, and every option has its own explanation, not just the right one.
  • A card for the table A few lines to print or keep on your phone, with the casino regulator’s number on it.

Every figure in a lesson is worked out when the page is built, by the same engines as our tools, or comes from a source quoted on the spot. More on how we verify.

Nothing you do in a practice table leaves your browser: what you answered is kept on this device and is sent nowhere.

Where you left off

Progress is kept on this device only: nothing about what you answered is sent anywhere, and there is no account. Anyone using this device can see this.

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The words used at a table

One meaning per word across the whole course. A lesson explains a term the first time it uses it; here they are together.

The course glossary
shoe
the box the dealer deals from, holding several decks shuffled together
round
one full go of the game: bets down, cards or dice, then settling
rounds an hour
how many rounds a table gets through in an hour, which is what turns a bet into an hourly cost
betting spot
the marked place on the cloth where your bet goes
table sign
the small sign at the table giving the minimum and maximum bet, the payout and the rules of that table
minimum
the smallest bet the table takes, for each bet on your spot
maximum
the largest bet the table takes, for each bet on your spot
push
a tie: your bet comes back and nothing is paid
bust
a hand over 21, which loses at once
"no more bets"
the dealer’s call that closes betting for the round
dolly
the marker the dealer puts on the roulette number that came up; nobody touches chips until it comes off
felt
the cloth of the table, where the bets and the cards go
dealer bet
a tip put down as a bet played for the dealer, which is settled like any other bet
reserved marker
the small marker a dealer puts on a spot whose player has stepped away for a moment
button
the disc that marks which poker seat is dealing this hand; it moves one seat on every hand
blackjack
twenty-one on your first two cards: the one hand a table pays at a rate of its own
side bet
an extra bet in a circle of its own, with its own limits and its own pay table
inside bet
a roulette bet on the numbers themselves
outside bet
a roulette bet around the edge of the cloth: red, black, odd, even, columns and dozens
commission
a share the table keeps out of a bet that pays, rather than out of the bet you put down
cashier (the cage)
the window where chips and slot tickets become money
buy in
to change cash for chips at the table
value chips
ordinary chips with an amount printed on them, good anywhere in the casino
roulette colour chips
chips of one colour used by one player at one roulette table, with no amount printed on them
colour up
to swap a pile of small chips for fewer larger ones before you leave the table
slot ticket
the printed slip a machine gives you instead of coins, cashed at the cage or a kiosk
credits
what a machine counts your money in on screen, which is not the same as cash until you cash out
bet
the money you put on one round
turnover
all the money that goes over the table in an evening: the same money again and again
house edge
the share of all the money bet that the casino keeps on average, over many rounds
price of an hour
bet, times rounds an hour, times the house edge: what an hour of a game costs on average
money an hour
how much of your own money you plan to spend in an hour, which is a decision, not a figure of the game
limit
the money and the time you decide on before you go: a ceiling, not a target
limit in bets
your limit counted in bets rather than money: a limit of 100 units at 10 units a bet is ten bets
kiosk
a machine on the casino floor that turns a slot ticket into cash
gaming floor
the part of the casino where the games are
security
the staff at the doors who check who comes in, and at some casinos keep what has been handed in
government photo ID
the identity document with your photo and your date of birth that the door asks for: the national identity card, or a passport
original document
the card itself, not a photo of it and not a photocopy
minimum age
the age from which a casino admits visitors, set by national law
facial recognition
a system that compares faces at the door with photos taken when people joined a self-exclusion program
bag check
a search of bags at the entrance; some casinos refuse entry to anyone who declines it
dealer
the person who runs the game at the table
supervisor
the staff member responsible for several tables, who settles anything the dealer cannot
slot attendant
the staff member who looks after the machines and pays out what the machine cannot
coat check
the counter that takes your coat, and the bag security asks you to leave
blinds
the two forced bets that start a poker hand, and the two amounts a game is named by
denomination
the amount printed on a chip, which is what the chip is worth
cash change
the dealer’s call before counting the money you have put down on the table
chip rack
the shelf in front of your seat where your own chips sit while you play
decision
a choice you make after the bet is down that changes what the round costs on average; roulette and baccarat have none
electronic table
a terminal where you bet on a game run by a screen instead of a dealer; the smallest bets are often lower, and how fast one runs is not published
kicker
a card of a five-card hand that is not part of its combination; at a poker table, when two hands hold the same combination, the higher such card decides between them
self-exclusion
a register you sign yourself into, which closes every casino door in the country to you until you ask for it to end
helpline
a confidential phone line, at no charge, for anyone with questions about their own or someone else’s gambling
chasing losses
playing on to get back what the evening has cost, which raises the cost rather than returning it

Further reading

A book on the mathematics behind our figures. No shops, no affiliate links.

  • Practical Casino Math · Robert C. Hannum and Anthony N. Cabot, 2nd edition, 2005The mathematics of casino games as an operator sees it. Link: library catalogue search.

Game and bet names are trademarks of their owners and are used only to describe the games.

If it stops being fun

If gambling stops being fun, the SCJ self-exclusion applies in every casino in the country. Minimum entry age: 18 (age of majority under Law 19.221; Law 19.995 bars minors from gaming rooms). The casino may ask for an official ID. More on responsible gaming. The self-exclusion guide lists the programmes you can sign yourself into and the casinos each one covers.

+56 2 2589 3000All regions · Superintendencia de Casinos de Juego — Central Telefónica
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