Atlassino Academy · Poker in the room · Lesson 3

The poker room: list, buy-in, stakes, rake

Getting a seat in a poker room is a short path: your name with the Jefe de Mesa, the waiting list, the whole buy-in in chips, and a first hour that keeps to the national catalogue of games.

  • About 18 minutes
  • Illustrated hosts: Maya and Leo
  • Last checked 27 October 2026

You walk into a poker room for the first time. What happens between the door and your first hand?

The short answer

A short path, and one set of rules for the whole country: the national catalogue of games. You sign up with the table supervisor, the Jefe de Mesa, who keeps a waiting list for the next free seat. The buy-in, one amount set by the casino and approved by the regulator, is bought in chips before you play, and the casino announces it in advance with the starting time. The seat is given at random. If the table has a minimum stay on its sign, it is never more than 45 minutes. Then comes a first hour with a few rules of its own: a short break is announced, your blinds are posted while you are away, and your chips stay in view and are yours alone.

  1. Signing upYour name with the Jefe de Mesa, and the waiting list.
  2. The buy-inThe whole amount in chips, before you play.
  3. The seatGiven at random; a new player in a blind posts it.
  4. The stayA minimum stay, if the sign sets one.
  5. The first hourBreaks, blinds while you are away, and your chips.

Every step here is a rule of the catalogue for Texas hold’em; the amounts, the stays and the commission of each room are on its signs.

Maya, standing beside a plain dark podium at the poker room desk, holds an open palm toward an empty poker table, where Leo turns to her from its near end as if just called from the list.
Maya with a finger raised and a knowing look.

Mayaformer floor supervisor · manners, money and breaks

A poker room is the one room in a casino where you play the other people at the table, and the house only takes its commission. The first visit is mostly asking. I would rather you asked the Jefe de Mesa three times than guessed once.

Signing up, and the waiting list

A game of hold’em needs at least 2 players to start, and a table seats 10 at most. Everyone at the table plays against the other players, and the dealer runs the game and takes a percentage of the pots for the casino.

To play, you sign up beforehand with the Jefe de Mesa, who reserves you a seat. Players who are not seated at once go on a waiting list, in case a seat comes free, and the casino announces the buy-in and the starting time of its games in advance. The list is kept inside the gaming room, and the Jefe de Mesa keeps it in order. No player may sell a seat; a player can hand it on only to the first player on the list, and only if that player buys the leaving player’s chips.

A signed-up player has to be at the table when it opens; a player who is not loses the seat.

  • Signing upWith the Jefe de Mesa, before the game.
  • A full tableThe waiting list, for the next free seat.
  • Buying a seatNot allowed.
  • Late for the openingThe seat is lost.

The buy-in

A buy-in is the amount in chips you sit down with. The catalogue makes it one amount, set by the casino and approved by the regulator: each player buys chips for it, or brings chips that cover it, before starting to play, and nobody takes part without holding that amount in chips. The amounts of each game are shown in the gaming room, on the sign of each game.

An example table, not any room’s stakes and not a suggested stake. On a sign like this, the two numbers after the game are the blinds, the small one and then the big one, and the buy-in is the one amount of chips the table seats you with. Amounts are in betting units, not pesos: a unit can stand for any amount, and the arithmetic is the same at any scale.

Whether this buy-in is yours tonight was decided at home, before the room was in sight.

Two plans against the same buy-in: one that covers it, one under it.

Your plan: 100 units

The plan covers the buy-in of 100 units: this table fits tonight.

Your plan: 60 units

Under the buy-in of 100 units: this table is not for tonight’s plan.

The buy-in is what the table asks of everyone; the plan is what tonight gets. A buy-in past the plan is a table to pass by.

During the game, more chips can be bought only to make up the rest of the buy-in, and only once a hand is over. Adding to your chips or taking chips away while a game is being played is not allowed, and a player who takes chips off the table is taken to be leaving it. Chips cannot be bought to cover a bet in progress, only before a new hand. A player who runs out of chips in a round of betting waits for the hand to end before buying any.

The casino’s commission

The casino plays no hand: the players play one another, and the casino takes a commission from the pots. The commission is a percentage set by the casino and approved by the regulator, and the gaming room shows it on a sign.

  • With limitsTaken from the pot at the end of the hand, from each pot on its own.
  • Without limitsTaken at the end of the third round of betting, the turn, from each pot on its own.
  • Before the flopNo commission, if the hand ends before the flop is dealt.

Paid in chips, the commission is rounded down to the smallest chip used at the table. Either way it comes out of the players’ own money.

The seat and the minimum stay

The seats are given at random under the Jefe de Mesa’s eye: before the first hand the dealer, or the Jefe de Mesa, gives each player one card, and the card decides the seat. A player who joins the table in the seat of the small or the big blind has to post that blind. How the blinds and the button move round, and who acts first, is lesson 7.2.

A casino may set a minimum stay at a table, of no more than 45 minutes, for as long as the players hold chips from their buy-in. Where it does, the Jefe de Mesa keeps it and tells each player the time from which that player may leave, and the room shows it among the conditions of play on the sign of the game.

Your first hour at the table

During a game the players stay in their seats. A player who has to get up may do so with the seat reserved for 15 minutes, after telling the Jefe de Sala; a player who gets up suddenly and without notice loses the seat. If an absent player is due a blind and has the chips for it, the Jefe de Mesa posts it with the absent player’s chips. A player who stops playing for more than three hands in a row may not keep a player’s seat, and the Jefe de Mesa asks that player to free it.

The chips in front of you stay in view of the other players on the table, and are never put away or given away. Chips in play may not be given, lent or used to pay debts, and players may not lend each other money. One player plays one hand: nobody bets in more than one place, plays another player’s hand, or passes on information about a hand. Communication devices such as phones and radios are not allowed at the table.

  • A short breakTell the Jefe de Sala: 15 minutes.
  • Leaving without a wordThe seat is lost.
  • Lending chipsNot allowed.
  • A question about the rulesAsk the Jefe de Mesa.

Where the rules of the game are in doubt, the Jefe de Mesa, or the section supervisor, is the one to ask. A break that does not cost you the seat is lesson 7.13.

Leo smiling, explaining with an open hand.

Leoformer dealer · rules and maths

From the dealer’s side of the table, the new player who asked was never the trouble. The trouble was the one who guessed when it was their turn. A question costs the table a few seconds, and a guess can cost a hand.

Maya with a hand on her chest, speaking gently and seriously.

Mayaformer floor supervisor · manners, money and breaks

Decide the buy-in, and how many times you would buy in again, before you sign up. Once the cards come, a second buy-in is a decision made in the middle of an evening, and the plan you made at home is the calmer of the two.

When tonight’s buy-ins are spent, give the seat back: the next hand was never part of the plan.

If it stops being fun

If gambling stops being fun, the SCJ self-exclusion applies in every casino in the country. Minimum entry age: 18 (age of majority under Law 19.221; Law 19.995 bars minors from gaming rooms). The casino may ask for an official ID. More on responsible gaming.

Show all regions
+56 2 2589 3000All regions · Superintendencia de Casinos de Juego — Central Telefónica

Practice: from signing up to your first hand

One path, step by step. Level 1 covers signing up, the seat, the buy-in at an example table and the commission; level 2 is the first hour at the table: the opening, the minimum stay, a break, your blinds while you are away and your chips.

Nothing is bet here. The amounts belong to an example table, and every rule in a moment is a rule of the national catalogue of games.

The practice table needs JavaScript. Here is one moment from it, with the answer.

Level 1 · Signing up and the buy-in

You arrive and every seat at the hold’em table is taken. What do you do?

  • Stand behind a seat and take it when its player leaves A free seat goes by the waiting list, which the Jefe de Mesa keeps in order.
  • Offer a player money for the seat No player may sell a seat.
  • Sign up with the table supervisor, the Jefe de Mesa, and go on the waiting list for the next free seat Players sign up with the Jefe de Mesa beforehand, and a waiting list is kept for those not yet at the table, in case a seat comes free.

The list is kept inside the gaming room, and the Jefe de Mesa keeps it in order.

Every moment in the practice run is one step of the same path, from signing up to the first hand, and every answer comes from the national catalogue of games, or from the sign of the example table.

How the practice run works

Where the answers come from. Every right answer is a rule of the catalogue, or the sign of the example table, and every wrong answer is one named mistake: a seat bought or picked, a buy-in that is not covered, chips bought in the middle of a hand, a break without a word to the Jefe de Sala, chips lent to another player.

One strip, and no rounds. Every square on the strip is one moment of this lesson, and all of the squares are there from the start. Your first answer fills the square it belongs to; when the squares of one level are full, the next level begins by itself, with no button in between. Practising a moment you got wrong turns its cross into “fixed in practice” and does not change the count, because only first answers count.

Your progress stays in this browser, and nothing is sent anywhere.

Check yourself

Maya with a finger raised and a knowing look.

Mayaformer floor supervisor · manners, money and breaks

Three quick ones. Pick an answer, then check it. No timer, no points: just whether it stuck.

A question marked “New situation” asks you to use the lesson on a case it did not show.

1Every seat at the hold’em table is taken. Who puts you on the waiting list?

Show the answer

Answer: The Jefe de Mesa, the table supervisor. The list is how a seat comes free for you.

  • Nobody: you wait by the table A free seat goes by the list, not to whoever stands nearest.
  • The Jefe de Mesa, the table supervisor Players sign up with the Jefe de Mesa, who keeps the waiting list in order inside the gaming room.
  • The player who is about to leave No player may sell or hand on a seat except to the first player on the list.
2Who sets the casino’s commission at a hold’em table, and where do you read it?

Show the answer

Answer: The casino sets a percentage, the regulator approves it, and a sign in the gaming room shows it. And it is not charged when a hand ends before the flop.

  • The players at the table agree on it The players play one another; the commission is the casino’s.
  • The casino sets a percentage, the regulator approves it, and a sign in the gaming room shows it That is how the catalogue words it.
  • The dealer, hand by hand The dealer takes the commission for the casino; the dealer does not set it.
3You need ten minutes away from the table. What keeps your seat? new situation

Show the answer

Answer: Telling the Jefe de Sala before you get up: the seat is reserved for 15 minutes. While you are away, your blinds are still posted with your chips.

  • Telling the Jefe de Sala before you get up: the seat is reserved for 15 minutes That is the way the catalogue leaves open.
  • Asking your neighbour to watch it The reservation is made with the Jefe de Sala.
  • Leaving your chips on the felt A player who gets up suddenly and without notice loses the seat, chips or not.

Back to the question we opened with. Between the door and the first hand come your name with the Jefe de Mesa, the buy-in in chips, a seat given at random and, if the sign sets one, a minimum stay. The rest of the first hour is a few rules: a break announced, blinds posted while you are away, and chips that stay in view.

Rooms, help and further reading

18+ across Chile · Play responsibly · self-exclusion and the regulator are further up this page

Further reading

  • Catálogo de Juegos (Poker: Texas Hold’em) · Superintendencia de Casinos de JuegoThe regulator’s rules for Texas Hold’em in the room: signing up, the buy-in, blinds and button, the betting rounds, the showdown and the casino’s commission.

How it’s worked out

Rules, numbers, sources and hosts

Where this happens. Every rule on this page is a rule of the national catalogue of games for Texas hold’em, with limits and without: signing up, the buy-in, the minimum stay, the commission and what players must and must not do at the table. A room may add house rules of its own; nothing here says more than the catalogue prints.

Numbers. The blinds, the buy-in and the plans of the example table are not any room’s stakes and not a suggested amount. The 45 minutes, the 15 minutes and the three hands are the catalogue’s own; the percentage of the commission and the amount of each buy-in are set by each casino and shown in its room, and we do not give them.

What the page leaves to the room. The catalogue does not say how the waiting list calls a player, how long a free seat is held for the next name, or how high the commission may be. Where a question is not in the catalogue, the Jefe de Mesa answers it.

What is deliberately absent. How the blinds, the button and the betting rounds work is lesson 7.2. The showdown and side pots are lesson 7.5. Tournament entries are lesson 7.11. A break and when to leave are lesson 7.13. Setting the limit for an evening is lesson 0.2.

Sources. Every claim on this page carries a button with the sentence it rests on, the publisher who wrote that sentence and the date we read it; the sentences are in Spanish, as the catalogue prints them.

Hosts. Maya and Leo are illustrated characters. Their backstories, a former floor supervisor and a former dealer, are written for the course: neither is a real person, and neither speaks for any casino. The rules and numbers on this page come from the sources it cites, not from their experience.

No promise. Poker in a room is played against the other players at the table, and the casino takes a commission from the pots. Knowing the path to a seat makes the first visit calmer; nothing on this page is a way to come out ahead, and nothing here says how an evening at a table would end.

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