Atlassino Academy · Track 7
Poker in the room lessons
Hand rankings, the poker room and its buy-in, blinds and betting rounds, the showdown, starting hands, outs and pot odds, the nuts, tournaments, and tilt and when to leave the room.

Start with 7.1 Poker hands, from high card to royal
The lessons in this track
- 7.1Poker hands, from high card to royalTen hands, one order. The ladder from high card to royal flush, how often each hand turns up on seven cards, and how two hands are compared.About 17 minutes
- 7.2Blinds, button and betting roundsBlinds go in before the cards, the button decides who speaks first, and in no limit a raise has a floor. Here is the order of a hand, round by round, and what you may do when the action reaches you.About 17 minutes
- 7.3The poker room: list, buy-in, stakes, rakeGetting a seat in a poker room is a short path: your name with the Jefe de Mesa, the waiting list, the whole buy-in in chips, and a first hour that keeps to the national catalogue of games.About 18 minutes
- 7.5The showdown: kickers and split potsAt the showdown the cards decide: the highest five of seven, the kicker when combinations match, a split when everything matches, and a side pot when one player runs out of chips.About 18 minutes
- 7.6Starting hands: how often and how far aheadA starting hand says two things before the flop: how often two cards like it are dealt, and what share of the pot it holds against another hand.About 17 minutes
- 7.7Outs and the exact oddsAn out is a card that puts your hand ahead. Here is how to count outs, the exact chance they come by the river, and the cards that help the other hand more.About 17 minutes
- 7.8Pot odds: a decision, not a resultA call is a price paid for a share of the pot. Here is how to work out the share a call needs, set it against the share your cards hold, and read the result as a decision rather than a forecast.About 16 minutes
- 7.9The nuts, the board and blockersBefore a big bet, one question settles a lot: what is the strongest hand this board allows? Here is how to read it off the board, and what your own two cards change.About 15 minutes
- 7.11Tournaments: buy-in, structure and MA tournament buy-in is split before the first card: part to the prize pool, part to the room. Here is how to read that split, the structure, and M, the orbits your stack covers.About 18 minutes
- 7.13Tilt, and when to leave the roomAfter a big pot goes the other way, the next decision is the one that matters. What tilt is, what the plan you made at home says next, and how long your seat waits if you get up.About 16 minutes
What this track is for
Every figure in these lessons is worked out when the page is built, by the same engines as our tools, or comes from a source quoted on the spot. More on how we verify.
Nothing here is a way to win. The course explains what each game costs to play and what the rules on the table actually change, so that the money you take in is a decision and not a surprise.
Nothing you do in a practice table leaves your browser: what you answered is kept on this device and is sent nowhere. The course page lists what this device has saved.
If it stops being fun
If gambling stops being fun, the SCJ self-exclusion applies in every casino in the country. Minimum entry age: 18 (age of majority under Law 19.221; Law 19.995 bars minors from gaming rooms). The casino may ask for an official ID. More on responsible gaming. The self-exclusion guide lists the programmes you can sign yourself into and the casinos each one covers.